Key Bindings

Key Bindings#

Primary keyboard and mouse bindings that control the rendered scene.

Table 3: Bindings (Linux/Windows)#

+

Action

Example

f (Qt)

Focus and zoom to a point.

Camera Follow

q

Quit the rendering window.

r

Reset the camera.

s

Render scene using surface style.

FVCOM surface

v (Qt)

Snap to isometric camera view.

v (Trame)

Render scene using points style.

FVCOM points

w

Render scene using wireframe style.

FVCOM wireframe

L-Click

Rotate the rendered scene in 3-D.

Rotate 3-D

Ctrl + L-Click

Rotate the rendered scene in 2-D (view plane).

Rotate 2-D

Shift + L-Click or M-Click

Pan the rendered scene.

Camera Pan

Mouse-Wheel or R-Click

Continuously zoom the rendering scene.

Camera Zoom

- not Trame

Table 4: Bindings (Mac)#

+

Action

Example

f (Qt)

Focus and zoom to a point.

Camera Follow

q

Quit the rendering window.

r

Reset the camera.

s

Render scene using surface style.

FVCOM surface

v (Qt)

Snap to isometric camera view.

v (Trame)

Render scene using points style.

FVCOM points

w

Render scene using wireframe style.

FVCOM wireframe

Click

Rotate the rendered scene in 3-D.

Rotate 3-D

⌘ + Click or Ctrl + Click

Rotate the rendered scene in 2-D (view plane).

Rotate 2-D

Shift + Click

Pan the rendered scene.

Camera Pan

Mouse-Wheel or R-Click

Continuously zoom the rendering scene.

Camera Zoom